Here is a collection of some of the Open World areas I worked on in The Division 2!
My responsibilities were a mix of asset creation and level art as well as working closely with the tech art teams to help create tools to populate this giant open world.
Special thanks to our Level Designers on this and a huge shout out to the Foggy bottom/West end art crew
Oskar
https://www.artstation.com/oskarmoller
Anton
https://www.artstation.com/sanderanton
Catherine
https://www.artstation.com/catherinejonsson
George
https://www.artstation.com/stronghim
for all their work!
I predominantly worked as an environment artist with the Open World Team on this project with our wonderful team at Ubisoft massive and our co-devs across the world!