Check out the rest of the teams work here: http://polycount.com/discussion/180235/playstation-vr-worlds-art-dump
The majority of my time on VR Worlds was spent with Scavengers! I was level owner for a large part of the first half of the game (Airlock breach to just before Entering the mega starmoth ship) and made a large majority of all the organic environment assets seen such as Rocks, asteroids and alien egg trims! I took the Escape (asteroid) and Stepping Stones level from blockout all the way to Gold Master as well as chipping in on other levels to help with optimisation.
Extra props:
Bastian Pastoors https://www.artstation.com/artist/bpastoors
Leonardo Iezzi https://www.artstation.com/artist/leonano
Lighting: Matthew Sheppard https://www.artstation.com/artist/lumensecond
Lead Artist: Jason Hickey https://www.artstation.com/artist/jason_hickey
Senior Artist: Ben Jackson
Art Direction: Joel Smith